Tag Along, Billboarding and other menu elements

In this article before the year ends, I bring to you another useful set of elements which you’ll need almost in every HoloLens application. To be specific, I’m talking about a menu which can help you perform the following actions: 1. Menu appears as a tag along to the user’s gaze (Tag along) 2. Menu … Continue reading "Tag Along, Billboarding and other menu elements"

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Changing scenes and viewing UI elements rightly in HoloLens apps

Recently I came across an interesting problem when developing a HoloLens app. I was working with changing scenes with UI elements. And I just wasn’t able to see the UI elements when changing scenes… I did resort to the HoloLens forums to ask the experts there, on how they did it. And since this is … Continue reading "Changing scenes and viewing UI elements rightly in HoloLens apps"

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TwoHandManipulatable – part 2 of moving, scaling, rotating objects

Continuing with the example of moving, resizing and rotating objects with the BoundingBox, this article is a sequel to achieving the same objective – but in another easier way. As I go deeper into exploring the MR Toolkit-Unity, I see that lot of things are made much more easier and intuitive for the user. For … Continue reading "TwoHandManipulatable – part 2 of moving, scaling, rotating objects"

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Using Gaze and Tap to select the objects of your choice

Moving on to interacting with your apps on the Hololens: The main interactions you will be needing a lot are Gaze and Tap. This will make your Holo world a lot more fun! Gazing is when you have a cursor that follows user movement while user is wearing the Hololens. More technical explanation here: https://developer.microsoft.com/en-us/windows/mixed-reality/gaze_targeting … Continue reading "Using Gaze and Tap to select the objects of your choice"

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