Changing scenes and viewing UI elements rightly in HoloLens apps

Recently I came across an interesting problem when developing a HoloLens app. I was working with changing scenes with UI elements. And I just wasn’t able to see the UI elements when changing scenes… I did resort to the HoloLens forums to ask the experts there, on how they did it. And since this is … Continue reading "Changing scenes and viewing UI elements rightly in HoloLens apps"

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TwoHandManipulatable – part 2 of moving, scaling, rotating objects

Continuing with the example of moving, resizing and rotating objects with the BoundingBox, this article is a sequel to achieving the same objective – but in another easier way. As I go deeper into exploring the MR Toolkit-Unity, I see that lot of things are made much more easier and intuitive for the user. For … Continue reading "TwoHandManipulatable – part 2 of moving, scaling, rotating objects"

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Using Gaze and Tap to select the objects of your choice

Moving on to interacting with your apps on the Hololens: The main interactions you will be needing a lot are Gaze and Tap. This will make your Holo world a lot more fun! Gazing is when you have a cursor that follows user movement while user is wearing the Hololens. More technical explanation here: https://developer.microsoft.com/en-us/windows/mixed-reality/gaze_targeting … Continue reading "Using Gaze and Tap to select the objects of your choice"

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Using voice based interactions on the Hololens (via Speech Input Source, Speech Input Handler)

In this post, you’ll learn: 1. How to import the Mixed Reality Toolkit to your project 2. How to use the Speech Input Source and Speech Input Handler scripts provided in the MR Toolkit to use voice commands in your app Prerequisites: Make sure that you have the environment set up as described in my … Continue reading "Using voice based interactions on the Hololens (via Speech Input Source, Speech Input Handler)"

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Getting the Mixed Reality toolkit to build even more awesome apps

Microsoft made it easier to develop Holographic apps by releasing the HoloToolkit which is a collection of tools and scripts which can be used to implement key features easily. Until October 2017, things were breezy and I thought I had features figured out with the HoloToolkit. However, Microsoft released the Mixed Reality (MR) Toolkit in … Continue reading "Getting the Mixed Reality toolkit to build even more awesome apps"

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