Anchoring objects with local anchors and persisting with HoloLens 2

If you are wondering how to persist your holograms across sessions, in a way that it was “anchored” into space and you can find it where you left it the last time you were in the app- then this is called spatial persistence. I explained this the last time around with WorldAnchorManager for HoloLens1 in … Continue reading "Anchoring objects with local anchors and persisting with HoloLens 2"
Read MoreMoving, rotating, scaling an object using HoloLens 2 and MRTK V2.3

ARTICLE UPDATE: the ManipulationHandler is soon going to be deprecated, therefore use ObjectManipulator: article here: https://codeholo.com/2020/09/24/anchoring-objects-with-local-anchors-and-persisting-with-hololens-2/ Hello everyone! I’m back with another tutorial for the HoloLens 2. This time for Manipulating 3D models i.e moving, rotating, scaling objects using the HoloLens 2 and the latest stable MRTK V2.3 As a bonus, we will also explore … Continue reading "Moving, rotating, scaling an object using HoloLens 2 and MRTK V2.3"
Read MoreFirst impressions on HoloLens 2 and getting started with development with MRTK V2

So finally, I had access to the HoloLens 2 last week. 🙂 Of course I was excited to unbox and try the latest features. And in this article, I will write about my first impressions about the device, it’s new features and how to get started with it and MRTK v2 if you are a … Continue reading "First impressions on HoloLens 2 and getting started with development with MRTK V2"
Read MoreUsing Spatial Mapping and Spatial Understanding in your HoloLens apps

Hello folks! In this article, let’s have a look at one of the most important features of an AR environment. Spatial mapping provides a way to represent the real world surfaces around us in a mixed reality environment in a very convincing manner. Microsoft, of course has done a very good job of explaining the … Continue reading "Using Spatial Mapping and Spatial Understanding in your HoloLens apps"
Read MoreTake photos and videos from within a HoloLens application

Hey there! I have been talking about dynamically taking pictures/videos from the HoloLens in my newsletters for quite some time now. If you have needed an app where you could trigger taking a photo or recording videos dynamically, then this tutorial is for you. Let’s start with part 1: Taking pictures from an app via … Continue reading "Take photos and videos from within a HoloLens application"
Read MoreAnchoring your GameObjects in HoloLens apps

Happy 2019 all! I know it’s a tad bit late for that… Have been trying to post something for a long time now and finally made it happen this week. In this article, you will learn how to create anchors for your holograms. Think of an anchor as a static location in the real world … Continue reading "Anchoring your GameObjects in HoloLens apps"
Read MoreTag Along, Billboarding and other menu elements

In this article before the year ends, I bring to you another useful set of elements which you’ll need almost in every HoloLens application. To be specific, I’m talking about a menu which can help you perform the following actions: 1. Menu appears as a tag along to the user’s gaze (Tag along) 2. Menu … Continue reading "Tag Along, Billboarding and other menu elements"
Read MoreHow to leave voice and text annotations?

After a long vacation, I’m finally back and eager to bring you this article on voice and text annotations. I think many of us who use the HoloLens, especially for business purposes, have this use-case of annotating something in and around our workspaces. This tutorial is a combination of what we have learnt in the … Continue reading "How to leave voice and text annotations?"
Read MoreChanging scenes and viewing UI elements rightly in HoloLens apps

Recently I came across an interesting problem when developing a HoloLens app. I was working with changing scenes with UI elements. And I just wasn’t able to see the UI elements when changing scenes… I did resort to the HoloLens forums to ask the experts there, on how they did it. And since this is … Continue reading "Changing scenes and viewing UI elements rightly in HoloLens apps"
Read MoreTwoHandManipulatable – part 2 of moving, scaling, rotating objects

Continuing with the example of moving, resizing and rotating objects with the BoundingBox, this article is a sequel to achieving the same objective – but in another easier way. As I go deeper into exploring the MR Toolkit-Unity, I see that lot of things are made much more easier and intuitive for the user. For … Continue reading "TwoHandManipulatable – part 2 of moving, scaling, rotating objects"
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