QRCode tracking with Hololens 2, XR SDK and MRTK V2.5

Hello everybody! This article has been long overdue and most requested as well. I thought it would be also a good opportunity to combine this with how to use the latest XR plugin that replaces the Legacy XR with the advent of Unity 2020.x versions. In this article, we will see a tutorial on how … Continue reading "QRCode tracking with Hololens 2, XR SDK and MRTK V2.5"

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Anchoring objects with local anchors and persisting with HoloLens 2

If you are wondering how to persist your holograms across sessions, in a way that it was “anchored” into space and you can find it where you left it the last time you were in the app- then this is called spatial persistence. I explained this the last time around with WorldAnchorManager for HoloLens1 in … Continue reading "Anchoring objects with local anchors and persisting with HoloLens 2"

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Moving, rotating, scaling an object using HoloLens 2 and MRTK V2.3

ARTICLE UPDATE: the ManipulationHandler is soon going to be deprecated, therefore use ObjectManipulator: article here: https://codeholo.com/2020/09/24/anchoring-objects-with-local-anchors-and-persisting-with-hololens-2/ Hello everyone! I’m back with another tutorial for the HoloLens 2. This time for Manipulating 3D models i.e moving, rotating, scaling objects using the HoloLens 2 and the latest stable MRTK V2.3 As a bonus, we will also explore … Continue reading "Moving, rotating, scaling an object using HoloLens 2 and MRTK V2.3"

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First impressions on HoloLens 2 and getting started with development with MRTK V2

So finally, I had access to the HoloLens 2 last week. 🙂 Of course I was excited to unbox and try the latest features. And in this article, I will write about my first impressions about the device, it’s new features and how to get started with it and MRTK v2 if you are a … Continue reading "First impressions on HoloLens 2 and getting started with development with MRTK V2"

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Using Spatial Mapping and Spatial Understanding in your HoloLens apps

Hello folks! In this article, let’s have a look at one of the most important features of an AR environment. Spatial mapping provides a way to represent the real world surfaces around us in a mixed reality environment in a very convincing manner. Microsoft, of course has done a very good job of explaining the … Continue reading "Using Spatial Mapping and Spatial Understanding in your HoloLens apps"

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Take photos and videos from within a HoloLens application

Hey there! I have been talking about dynamically taking pictures/videos from the HoloLens in my newsletters for quite some time now. If you have needed an app where you could trigger taking a photo or recording videos dynamically, then this tutorial is for you. Let’s start with part 1: Taking pictures from an app via … Continue reading "Take photos and videos from within a HoloLens application"

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Tag Along, Billboarding and other menu elements

In this article before the year ends, I bring to you another useful set of elements which you’ll need almost in every HoloLens application. To be specific, I’m talking about a menu which can help you perform the following actions: 1. Menu appears as a tag along to the user’s gaze (Tag along) 2. Menu … Continue reading "Tag Along, Billboarding and other menu elements"

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Changing scenes and viewing UI elements rightly in HoloLens apps

Recently I came across an interesting problem when developing a HoloLens app. I was working with changing scenes with UI elements. And I just wasn’t able to see the UI elements when changing scenes… I did resort to the HoloLens forums to ask the experts there, on how they did it. And since this is … Continue reading "Changing scenes and viewing UI elements rightly in HoloLens apps"

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