TwoHandManipulatable – part 2 of moving, scaling, rotating objects

Continuing with the example of moving, resizing and rotating objects with the BoundingBox, this article is a sequel to achieving the same objective – but in another easier way. As I go deeper into exploring the MR Toolkit-Unity, I see that lot of things are made much more easier and intuitive for the user. For … Continue reading "TwoHandManipulatable – part 2 of moving, scaling, rotating objects"

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