Changing scenes and viewing UI elements rightly in HoloLens apps

Recently I came across an interesting problem when developing a HoloLens app. I was working with changing scenes with UI elements. And I just wasn’t able to see the UI elements when changing scenes… I did resort to the HoloLens forums to ask the experts there, on how they did it. And since this is … Continue reading "Changing scenes and viewing UI elements rightly in HoloLens apps"

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TwoHandManipulatable – part 2 of moving, scaling, rotating objects

Continuing with the example of moving, resizing and rotating objects with the BoundingBox, this article is a sequel to achieving the same objective – but in another easier way. As I go deeper into exploring the MR Toolkit-Unity, I see that lot of things are made much more easier and intuitive for the user. For … Continue reading "TwoHandManipulatable – part 2 of moving, scaling, rotating objects"

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The cool stuff, the Hololens can do

When Microsoft launched the Hololens in 2016, there was a lot of buzz and speculation surrounding it. With many VR players already monopolising the HMD(Head Mounted Device) market, the Hololens was announced with a promise of an artificial intelligence component. And this, without even connecting to the Internet or some data cloud or any other device. The … Continue reading "The cool stuff, the Hololens can do"

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