QRCode tracking with Hololens 2, XR SDK and MRTK V2.5

Hello everybody! This article has been long overdue and most requested as well. I thought it would be also a good opportunity to combine this with how to use the latest XR plugin that replaces the Legacy XR with the advent of Unity 2020.x versions. In this article, we will see a tutorial on how … Continue reading "QRCode tracking with Hololens 2, XR SDK and MRTK V2.5"

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Anchoring objects with local anchors and persisting with HoloLens 2

If you are wondering how to persist your holograms across sessions, in a way that it was “anchored” into space and you can find it where you left it the last time you were in the app- then this is called spatial persistence. I explained this the last time around with WorldAnchorManager for HoloLens1 in … Continue reading "Anchoring objects with local anchors and persisting with HoloLens 2"

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Moving, rotating, scaling an object using HoloLens 2 and MRTK V2.3

ARTICLE UPDATE: the ManipulationHandler is soon going to be deprecated, therefore use ObjectManipulator: article here: https://codeholo.com/2020/09/24/anchoring-objects-with-local-anchors-and-persisting-with-hololens-2/ Hello everyone! I’m back with another tutorial for the HoloLens 2. This time for Manipulating 3D models i.e moving, rotating, scaling objects using the HoloLens 2 and the latest stable MRTK V2.3 As a bonus, we will also explore … Continue reading "Moving, rotating, scaling an object using HoloLens 2 and MRTK V2.3"

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First impressions on HoloLens 2 and getting started with development with MRTK V2

So finally, I had access to the HoloLens 2 last week. 🙂 Of course I was excited to unbox and try the latest features. And in this article, I will write about my first impressions about the device, it’s new features and how to get started with it and MRTK v2 if you are a … Continue reading "First impressions on HoloLens 2 and getting started with development with MRTK V2"

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