Anchoring objects with local anchors and persisting with HoloLens 2

If you are wondering how to persist your holograms across sessions, in a way that it was “anchored” into space and you can find it where you left it the last time you were in the app- then this is called spatial persistence. I explained this the last time around with WorldAnchorManager for HoloLens1 in … Continue reading "Anchoring objects with local anchors and persisting with HoloLens 2"

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Moving, rotating, scaling an object using HoloLens 2 and MRTK V2.3

ARTICLE UPDATE: the ManipulationHandler is soon going to be deprecated, therefore use ObjectManipulator: article here: https://codeholo.com/2020/09/24/anchoring-objects-with-local-anchors-and-persisting-with-hololens-2/ Hello everyone! I’m back with another tutorial for the HoloLens 2. This time for Manipulating 3D models i.e moving, rotating, scaling objects using the HoloLens 2 and the latest stable MRTK V2.3 As a bonus, we will also explore … Continue reading "Moving, rotating, scaling an object using HoloLens 2 and MRTK V2.3"

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First impressions on HoloLens 2 and getting started with development with MRTK V2

So finally, I had access to the HoloLens 2 last week. 🙂 Of course I was excited to unbox and try the latest features. And in this article, I will write about my first impressions about the device, it’s new features and how to get started with it and MRTK v2 if you are a … Continue reading "First impressions on HoloLens 2 and getting started with development with MRTK V2"

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